- Added a channel parameter to the sector overload of SN_StopSequence() so
it can be properly paired with calls to SN_StartSequence(). SVN r2043 (trunk)
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f667e68c94
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8 changed files with 31 additions and 15 deletions
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@ -126,7 +126,7 @@ void DFloor::Tick ()
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if (res == pastdest)
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{
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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if (m_Type == buildStair)
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m_Type = waitStair;
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@ -530,7 +530,7 @@ bool EV_FloorCrushStop (int tag)
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if (sec->floordata && sec->floordata->IsKindOf (RUNTIME_CLASS(DFloor)) &&
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barrier_cast<DFloor *>(sec->floordata)->m_Type == DFloor::floorRaiseAndCrush)
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{
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SN_StopSequence (sec);
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SN_StopSequence (sec, CHAN_FLOOR);
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sec->floordata->Destroy ();
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sec->floordata = NULL;
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}
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@ -959,7 +959,7 @@ void DElevator::Tick ()
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if (res == pastdest) // if destination height acheived
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{
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// make floor stop sound
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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m_Sector->floordata = NULL; //jff 2/22/98
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m_Sector->ceilingdata = NULL; //jff 2/22/98
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