- add render pass manager and setup a pipeline for VkRenderState
This commit is contained in:
parent
fbfcc30d00
commit
9ed1c7f40b
15 changed files with 360 additions and 87 deletions
157
src/rendering/vulkan/renderer/vk_renderpass.cpp
Normal file
157
src/rendering/vulkan/renderer/vk_renderpass.cpp
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
|
||||
#include "vk_renderpass.h"
|
||||
#include "vulkan/shaders/vk_shader.h"
|
||||
#include "vulkan/system/vk_builders.h"
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#include "vulkan/system/vk_buffers.h"
|
||||
#include "hwrenderer/data/flatvertices.h"
|
||||
#include "hwrenderer/scene/hw_viewpointuniforms.h"
|
||||
|
||||
VkRenderPassManager::VkRenderPassManager()
|
||||
{
|
||||
CreateDynamicSetLayout();
|
||||
CreateTextureSetLayout();
|
||||
CreatePipelineLayout();
|
||||
CreateDescriptorPool();
|
||||
CreateDynamicSet();
|
||||
}
|
||||
|
||||
void VkRenderPassManager::BeginFrame()
|
||||
{
|
||||
if (!SceneColor || SceneColor->width != SCREENWIDTH || SceneColor->height != SCREENHEIGHT)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
RenderPassSetup.reset();
|
||||
SceneColorView.reset();
|
||||
SceneDepthStencilView.reset();
|
||||
SceneDepthView.reset();
|
||||
SceneColor.reset();
|
||||
SceneDepthStencil.reset();
|
||||
|
||||
ImageBuilder builder;
|
||||
builder.setSize(SCREENWIDTH, SCREENHEIGHT);
|
||||
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
SceneColor = builder.create(fb->device);
|
||||
|
||||
builder.setFormat(VK_FORMAT_D24_UNORM_S8_UINT);
|
||||
builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
SceneDepthStencil = builder.create(fb->device);
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
SceneColorView = viewbuilder.create(fb->device);
|
||||
|
||||
viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
SceneDepthStencilView = viewbuilder.create(fb->device);
|
||||
|
||||
viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
SceneDepthView = viewbuilder.create(fb->device);
|
||||
|
||||
RenderPassSetup.reset(new VkRenderPassSetup());
|
||||
}
|
||||
}
|
||||
|
||||
void VkRenderPassManager::CreateDynamicSetLayout()
|
||||
{
|
||||
DescriptorSetLayoutBuilder builder;
|
||||
builder.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
builder.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
DynamicSetLayout = builder.create(GetVulkanFrameBuffer()->device);
|
||||
}
|
||||
|
||||
void VkRenderPassManager::CreateTextureSetLayout()
|
||||
{
|
||||
DescriptorSetLayoutBuilder builder;
|
||||
builder.addBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
/*
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
}
|
||||
builder.addBinding(16, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
*/
|
||||
TextureSetLayout = builder.create(GetVulkanFrameBuffer()->device);
|
||||
}
|
||||
|
||||
void VkRenderPassManager::CreatePipelineLayout()
|
||||
{
|
||||
PipelineLayoutBuilder builder;
|
||||
builder.addSetLayout(DynamicSetLayout.get());
|
||||
builder.addSetLayout(TextureSetLayout.get());
|
||||
builder.addPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants));
|
||||
PipelineLayout = builder.create(GetVulkanFrameBuffer()->device);
|
||||
}
|
||||
|
||||
void VkRenderPassManager::CreateDescriptorPool()
|
||||
{
|
||||
DescriptorPoolBuilder builder;
|
||||
builder.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1);
|
||||
builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1);
|
||||
builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 512 * 6);
|
||||
builder.setMaxSets(512);
|
||||
DescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
|
||||
}
|
||||
|
||||
void VkRenderPassManager::CreateDynamicSet()
|
||||
{
|
||||
DynamicSet = DescriptorPool->allocate(DynamicSetLayout.get());
|
||||
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
WriteDescriptors update;
|
||||
update.addBuffer(DynamicSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->ViewpointUBO->mBuffer.get(), 0, sizeof(HWViewpointUniforms));
|
||||
update.addBuffer(DynamicSet.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, fb->LightBufferSSO->mBuffer.get(), 0, 4096);
|
||||
update.updateSets(fb->device);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
VkRenderPassSetup::VkRenderPassSetup()
|
||||
{
|
||||
CreateRenderPass();
|
||||
CreatePipeline();
|
||||
CreateFramebuffer();
|
||||
}
|
||||
|
||||
void VkRenderPassSetup::CreateRenderPass()
|
||||
{
|
||||
RenderPassBuilder builder;
|
||||
builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
builder.addSubpass();
|
||||
builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
builder.addExternalSubpassDependency();
|
||||
RenderPass = builder.create(GetVulkanFrameBuffer()->device);
|
||||
}
|
||||
|
||||
void VkRenderPassSetup::CreatePipeline()
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
GraphicsPipelineBuilder builder;
|
||||
builder.addVertexShader(fb->GetShaderManager()->vert.get());
|
||||
builder.addFragmentShader(fb->GetShaderManager()->frag.get());
|
||||
builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
|
||||
builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
|
||||
builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
|
||||
// To do: not all vertex formats has all the data..
|
||||
//builder.addVertexAttribute(2, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
|
||||
//builder.addVertexAttribute(3, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
|
||||
//builder.addVertexAttribute(4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
|
||||
//builder.addVertexAttribute(5, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(FFlatVertex, x));
|
||||
builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
|
||||
builder.setScissor(0, 0, SCREENWIDTH, SCREENHEIGHT);
|
||||
builder.setAlphaBlendMode();
|
||||
builder.setLayout(fb->GetRenderPassManager()->PipelineLayout.get());
|
||||
builder.setRenderPass(RenderPass.get());
|
||||
Pipeline = builder.create(fb->device);
|
||||
}
|
||||
|
||||
void VkRenderPassSetup::CreateFramebuffer()
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
FramebufferBuilder builder;
|
||||
builder.setRenderPass(RenderPass.get());
|
||||
builder.setSize(SCREENWIDTH, SCREENHEIGHT);
|
||||
builder.addAttachment(fb->GetRenderPassManager()->SceneColorView.get());
|
||||
Framebuffer = builder.create(GetVulkanFrameBuffer()->device);
|
||||
}
|
||||
50
src/rendering/vulkan/renderer/vk_renderpass.h
Normal file
50
src/rendering/vulkan/renderer/vk_renderpass.h
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "vulkan/system/vk_objects.h"
|
||||
|
||||
class VKDataBuffer;
|
||||
|
||||
class VkRenderPassSetup
|
||||
{
|
||||
public:
|
||||
VkRenderPassSetup();
|
||||
|
||||
std::unique_ptr<VulkanRenderPass> RenderPass;
|
||||
std::unique_ptr<VulkanPipeline> Pipeline;
|
||||
std::unique_ptr<VulkanFramebuffer> Framebuffer;
|
||||
|
||||
private:
|
||||
void CreatePipeline();
|
||||
void CreateRenderPass();
|
||||
void CreateFramebuffer();
|
||||
};
|
||||
|
||||
class VkRenderPassManager
|
||||
{
|
||||
public:
|
||||
VkRenderPassManager();
|
||||
|
||||
void BeginFrame();
|
||||
|
||||
std::unique_ptr<VulkanDescriptorSetLayout> DynamicSetLayout;
|
||||
std::unique_ptr<VulkanDescriptorSetLayout> TextureSetLayout;
|
||||
std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
|
||||
std::unique_ptr<VulkanDescriptorPool> DescriptorPool;
|
||||
std::unique_ptr<VkRenderPassSetup> RenderPassSetup;
|
||||
|
||||
std::unique_ptr<VulkanImage> SceneColor;
|
||||
std::unique_ptr<VulkanImage> SceneDepthStencil;
|
||||
std::unique_ptr<VulkanImageView> SceneColorView;
|
||||
std::unique_ptr<VulkanImageView> SceneDepthStencilView;
|
||||
std::unique_ptr<VulkanImageView> SceneDepthView;
|
||||
|
||||
std::unique_ptr<VulkanDescriptorSet> DynamicSet;
|
||||
|
||||
private:
|
||||
void CreateDynamicSetLayout();
|
||||
void CreateTextureSetLayout();
|
||||
void CreatePipelineLayout();
|
||||
void CreateDescriptorPool();
|
||||
void CreateDynamicSet();
|
||||
};
|
||||
|
|
@ -1,15 +1,23 @@
|
|||
|
||||
#include "vk_renderstate.h"
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#include "vulkan/system/vk_builders.h"
|
||||
#include "vulkan/renderer/vk_renderpass.h"
|
||||
#include "templates.h"
|
||||
#include "doomstat.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "hwrenderer/scene/hw_skydome.h"
|
||||
#include "hwrenderer/scene/hw_viewpointuniforms.h"
|
||||
#include "hwrenderer/dynlights/hw_lightbuffer.h"
|
||||
#include "hwrenderer/utility/hw_cvars.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hwrenderer/data/flatvertices.h"
|
||||
#include "hwrenderer/data/hw_viewpointbuffer.h"
|
||||
#include "hwrenderer/data/shaderuniforms.h"
|
||||
|
||||
VkRenderState::VkRenderState()
|
||||
{
|
||||
}
|
||||
|
||||
void VkRenderState::ClearScreen()
|
||||
{
|
||||
|
|
@ -28,9 +36,10 @@ void VkRenderState::ClearScreen()
|
|||
void VkRenderState::Draw(int dt, int index, int count, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
Apply(dt);
|
||||
}
|
||||
else if (mDescriptorsChanged)
|
||||
BindDescriptorSets();
|
||||
|
||||
drawcalls.Clock();
|
||||
//mCommandBuffer->draw(count, 1, index, 0);
|
||||
drawcalls.Unclock();
|
||||
|
|
@ -39,9 +48,10 @@ void VkRenderState::Draw(int dt, int index, int count, bool apply)
|
|||
void VkRenderState::DrawIndexed(int dt, int index, int count, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
Apply(dt);
|
||||
}
|
||||
else if (mDescriptorsChanged)
|
||||
BindDescriptorSets();
|
||||
|
||||
drawcalls.Clock();
|
||||
//mCommandBuffer->drawIndexed(count, 1, 0, index * (int)sizeof(uint32_t), 0);
|
||||
drawcalls.Unclock();
|
||||
|
|
@ -116,8 +126,9 @@ void VkRenderState::EnableLineSmooth(bool on)
|
|||
|
||||
void VkRenderState::Apply(int dt)
|
||||
{
|
||||
#if 0
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
auto passSetup = passManager->RenderPassSetup.get();
|
||||
|
||||
bool changingRenderPass = false; // To do: decide if the state matches current bound renderpass
|
||||
|
||||
|
|
@ -134,16 +145,57 @@ void VkRenderState::Apply(int dt)
|
|||
if (changingRenderPass)
|
||||
{
|
||||
RenderPassBegin beginInfo;
|
||||
beginInfo.setRenderPass(renderPass);
|
||||
beginInfo.setRenderPass(passSetup->RenderPass.get());
|
||||
beginInfo.setRenderArea(0, 0, SCREENWIDTH, SCREENHEIGHT);
|
||||
beginInfo.setFramebuffer(framebuffer);
|
||||
beginInfo.setFramebuffer(passSetup->Framebuffer.get());
|
||||
beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
beginInfo.addClearDepthStencil(0.0f, 0);
|
||||
mCommandBuffer->beginRenderPass(beginInfo);
|
||||
mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
|
||||
}
|
||||
|
||||
// To do: maybe only push the subset that changed?
|
||||
mCommandBuffer->pushConstants(pipelineLayout, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
|
||||
#endif
|
||||
static_assert(sizeof(PushConstants) % 16 == 0, "std140 layouts must be 16 byte aligned");
|
||||
//mCommandBuffer->pushConstants(passManager->PipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
|
||||
|
||||
VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(mVertexBuffer)->mBuffer->buffer };
|
||||
VkDeviceSize offsets[] = { 0 };
|
||||
mCommandBuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
|
||||
|
||||
mCommandBuffer->bindIndexBuffer(static_cast<VKIndexBuffer*>(mIndexBuffer)->mBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
|
||||
BindDescriptorSets();
|
||||
}
|
||||
|
||||
void VkRenderState::Bind(int bindingpoint, uint32_t offset)
|
||||
{
|
||||
if (bindingpoint == VIEWPOINT_BINDINGPOINT)
|
||||
{
|
||||
mViewpointOffset = offset;
|
||||
}
|
||||
else if (bindingpoint == LIGHTBUF_BINDINGPOINT)
|
||||
{
|
||||
mLightBufferOffset = offset;
|
||||
}
|
||||
|
||||
mDescriptorsChanged = true;
|
||||
}
|
||||
|
||||
void VkRenderState::BindDescriptorSets()
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
|
||||
uint32_t offsets[2] = { mViewpointOffset, mLightBufferOffset };
|
||||
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->PipelineLayout.get(), 0, passManager->DynamicSet.get(), 2, offsets);
|
||||
mDescriptorsChanged = false;
|
||||
}
|
||||
|
||||
void VkRenderState::EndRenderPass()
|
||||
{
|
||||
if (mCommandBuffer)
|
||||
{
|
||||
mCommandBuffer->endRenderPass();
|
||||
mCommandBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,6 +13,8 @@
|
|||
class VkRenderState : public FRenderState
|
||||
{
|
||||
public:
|
||||
VkRenderState();
|
||||
|
||||
// Draw commands
|
||||
void ClearScreen() override;
|
||||
void Draw(int dt, int index, int count, bool apply = true) override;
|
||||
|
|
@ -36,10 +38,18 @@ public:
|
|||
void EnableMultisampling(bool on) override;
|
||||
void EnableLineSmooth(bool on) override;
|
||||
|
||||
void Bind(int bindingpoint, uint32_t offset);
|
||||
void EndRenderPass();
|
||||
|
||||
private:
|
||||
void Apply(int dt);
|
||||
void BindDescriptorSets();
|
||||
|
||||
bool mLastDepthClamp = true;
|
||||
VulkanCommandBuffer *mCommandBuffer = nullptr;
|
||||
PushConstants mPushConstants;
|
||||
bool mDescriptorsChanged = true;
|
||||
|
||||
uint32_t mViewpointOffset = 0, mLastViewpointOffset = 0;
|
||||
uint32_t mLightBufferOffset = 0, mLastLightBufferOffset = 0;
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue