- add render pass manager and setup a pipeline for VkRenderState
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15 changed files with 360 additions and 87 deletions
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@ -1,15 +1,23 @@
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#include "vk_renderstate.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/renderer/vk_renderpass.h"
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#include "templates.h"
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#include "doomstat.h"
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#include "r_data/colormaps.h"
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#include "hwrenderer/scene/hw_skydome.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/data/shaderuniforms.h"
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VkRenderState::VkRenderState()
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{
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}
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void VkRenderState::ClearScreen()
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{
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@ -28,9 +36,10 @@ void VkRenderState::ClearScreen()
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void VkRenderState::Draw(int dt, int index, int count, bool apply)
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{
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if (apply)
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{
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Apply(dt);
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}
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else if (mDescriptorsChanged)
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BindDescriptorSets();
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drawcalls.Clock();
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//mCommandBuffer->draw(count, 1, index, 0);
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drawcalls.Unclock();
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@ -39,9 +48,10 @@ void VkRenderState::Draw(int dt, int index, int count, bool apply)
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void VkRenderState::DrawIndexed(int dt, int index, int count, bool apply)
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{
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if (apply)
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{
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Apply(dt);
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}
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else if (mDescriptorsChanged)
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BindDescriptorSets();
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drawcalls.Clock();
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//mCommandBuffer->drawIndexed(count, 1, 0, index * (int)sizeof(uint32_t), 0);
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drawcalls.Unclock();
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@ -116,8 +126,9 @@ void VkRenderState::EnableLineSmooth(bool on)
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void VkRenderState::Apply(int dt)
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{
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#if 0
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auto fb = GetVulkanFrameBuffer();
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auto passManager = fb->GetRenderPassManager();
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auto passSetup = passManager->RenderPassSetup.get();
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bool changingRenderPass = false; // To do: decide if the state matches current bound renderpass
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@ -134,16 +145,57 @@ void VkRenderState::Apply(int dt)
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if (changingRenderPass)
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{
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RenderPassBegin beginInfo;
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beginInfo.setRenderPass(renderPass);
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beginInfo.setRenderPass(passSetup->RenderPass.get());
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beginInfo.setRenderArea(0, 0, SCREENWIDTH, SCREENHEIGHT);
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beginInfo.setFramebuffer(framebuffer);
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beginInfo.setFramebuffer(passSetup->Framebuffer.get());
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beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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beginInfo.addClearDepthStencil(0.0f, 0);
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mCommandBuffer->beginRenderPass(beginInfo);
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mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
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}
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// To do: maybe only push the subset that changed?
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mCommandBuffer->pushConstants(pipelineLayout, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
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#endif
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static_assert(sizeof(PushConstants) % 16 == 0, "std140 layouts must be 16 byte aligned");
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//mCommandBuffer->pushConstants(passManager->PipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
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VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(mVertexBuffer)->mBuffer->buffer };
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VkDeviceSize offsets[] = { 0 };
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mCommandBuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
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mCommandBuffer->bindIndexBuffer(static_cast<VKIndexBuffer*>(mIndexBuffer)->mBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
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BindDescriptorSets();
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}
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void VkRenderState::Bind(int bindingpoint, uint32_t offset)
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{
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if (bindingpoint == VIEWPOINT_BINDINGPOINT)
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{
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mViewpointOffset = offset;
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}
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else if (bindingpoint == LIGHTBUF_BINDINGPOINT)
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{
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mLightBufferOffset = offset;
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}
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mDescriptorsChanged = true;
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}
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void VkRenderState::BindDescriptorSets()
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{
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auto fb = GetVulkanFrameBuffer();
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auto passManager = fb->GetRenderPassManager();
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uint32_t offsets[2] = { mViewpointOffset, mLightBufferOffset };
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mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->PipelineLayout.get(), 0, passManager->DynamicSet.get(), 2, offsets);
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mDescriptorsChanged = false;
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}
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void VkRenderState::EndRenderPass()
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{
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if (mCommandBuffer)
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{
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mCommandBuffer->endRenderPass();
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mCommandBuffer = nullptr;
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}
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}
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