- add render pass manager and setup a pipeline for VkRenderState
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15 changed files with 360 additions and 87 deletions
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@ -170,7 +170,7 @@ std::unique_ptr<VulkanShader> ShaderBuilder::create(VulkanDevice *device)
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VkShaderModuleCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = spirv.size();
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createInfo.codeSize = spirv.size() * sizeof(unsigned int);
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createInfo.pCode = spirv.data();
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VkShaderModule shaderModule;
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