- add render pass manager and setup a pipeline for VkRenderState
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15 changed files with 360 additions and 87 deletions
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@ -54,7 +54,7 @@ private:
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void createSemaphores();
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void releaseResources();
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VkDebugUtilsMessengerEXT debugMessenger;
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VkDebugUtilsMessengerEXT debugMessenger = VK_NULL_HANDLE;
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData);
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std::vector<const char *> requiredExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
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