- add render pass manager and setup a pipeline for VkRenderState
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15 changed files with 360 additions and 87 deletions
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@ -229,7 +229,7 @@ public:
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void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
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void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
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void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
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void bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount = 0, const uint32_t* pDynamicOffsets = nullptr);
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void bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, uint32_t setIndex, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount = 0, const uint32_t* pDynamicOffsets = nullptr);
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void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
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void bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
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void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
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@ -545,9 +545,9 @@ inline void VulkanCommandBuffer::setStencilReference(VkStencilFaceFlags faceMask
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vkCmdSetStencilReference(buffer, faceMask, reference);
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}
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inline void VulkanCommandBuffer::bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
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inline void VulkanCommandBuffer::bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, uint32_t setIndex, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
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{
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bindDescriptorSets(pipelineBindPoint, layout->layout, 0, 1, &descriptorSet->set, dynamicOffsetCount, pDynamicOffsets);
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bindDescriptorSets(pipelineBindPoint, layout->layout, setIndex, 1, &descriptorSet->set, dynamicOffsetCount, pDynamicOffsets);
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}
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inline void VulkanCommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
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