- some cleanup and preparation on RenderState interface.

This commit is contained in:
Christoph Oelckers 2018-10-20 21:36:50 +02:00
commit 9ef5e00cdf
13 changed files with 73 additions and 51 deletions

View file

@ -343,7 +343,7 @@ IHardwareTexture *OpenGLFrameBuffer::CreateHardwareTexture(FTexture *tex)
void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
{
gl_RenderState.SetMaterial(mat, CLAMP_NONE, translation, false, false);
gl_RenderState.ApplyMaterial(mat, CLAMP_NONE, translation, false);
}
FModelRenderer *OpenGLFrameBuffer::CreateModelRenderer(int mli)