- some cleanup and preparation on RenderState interface.
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13 changed files with 73 additions and 51 deletions
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@ -343,7 +343,7 @@ IHardwareTexture *OpenGLFrameBuffer::CreateHardwareTexture(FTexture *tex)
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void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
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{
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gl_RenderState.SetMaterial(mat, CLAMP_NONE, translation, false, false);
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gl_RenderState.ApplyMaterial(mat, CLAMP_NONE, translation, false);
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}
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FModelRenderer *OpenGLFrameBuffer::CreateModelRenderer(int mli)
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