Somehow fix lightmaps being corrupted in debug build
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5 changed files with 46 additions and 47 deletions
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@ -243,7 +243,7 @@ static int CreateIndexedSectorVerticesLM(FRenderState& renderstate, sector_t* se
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if (lightmap && lightmap->Type != ST_UNKNOWN) // lightmap may be missing if the subsector is degenerate triangle
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{
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float* luvs = lightmap->TexCoords;
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int lindex = lightmap->LightmapNum;
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int lindex = lightmap->atlasPageIndex;
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for (unsigned int j = 0; j < sub->numlines; j++)
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{
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SetFlatVertex(vbo_shadowdata[vi + pos], sub->firstline[j].v1, plane, luvs[j * 2], luvs[j * 2 + 1], lindex);
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