- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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14 changed files with 44 additions and 281 deletions
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@ -250,6 +250,7 @@ void OpenGLFrameBuffer::Swap()
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Finish.Reset();
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Finish.Clock();
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if (swapbefore) glFinish();
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FPSLimit();
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SwapBuffers();
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if (!swapbefore) glFinish();
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Finish.Unclock();
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