- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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14 changed files with 44 additions and 281 deletions
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@ -107,7 +107,6 @@ private:
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void CopyScreenToBuffer(int w, int h, void *data);
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void UpdateShadowMap();
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void DeleteFrameObjects();
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void FPSLimit();
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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@ -132,8 +131,6 @@ private:
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int lastSwapWidth = 0;
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int lastSwapHeight = 0;
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uint64_t fpsLimitTime = 0;
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};
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inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
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