- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms

This commit is contained in:
Magnus Norddahl 2019-03-26 11:10:17 +01:00
commit 9f0f659db0
14 changed files with 44 additions and 281 deletions

View file

@ -123,8 +123,6 @@ void SystemGLFrameBuffer::SetVSync (bool vsync)
void SystemGLFrameBuffer::SwapBuffers()
{
// Limiting the frame rate is as simple as waiting for the timer to signal this event.
I_FPSLimit();
::SwapBuffers(static_cast<Win32GLVideo *>(Video)->m_hDC);
}