- fixed: Application of inflictor's death damage type was done too late and missed a few spots where it needed.
- fixed: DamageTypeReceived was not serialized. - fixed: The check for unhandled damage type was rendered ineffective by the old code handling the DeathType.
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3 changed files with 14 additions and 7 deletions
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@ -270,6 +270,10 @@ void AActor::Serialize (FArchive &arc)
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<< meleethreshold
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<< meleerange
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<< DamageType;
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if (SaveVersion >= 4501)
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{
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arc << DamageTypeReceived;
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}
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if (SaveVersion >= 3237)
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{
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arc
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