- Strife game code refactored for coordinates.
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c02d922014
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21 changed files with 124 additions and 115 deletions
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@ -1224,9 +1224,10 @@ void R_DrawSkyBoxes ()
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extralight = 0;
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R_SetVisibility (sky->args[0] * 0.25f);
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viewx = sky->PrevX + FixedMul(r_TicFrac, sky->x - sky->PrevX);
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viewy = sky->PrevY + FixedMul(r_TicFrac, sky->y - sky->PrevY);
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viewz = sky->PrevZ + FixedMul(r_TicFrac, sky->z - sky->PrevZ);
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fixedvec3 viewpos = sky->InterpolatedPosition(r_TicFrac);
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viewx = viewpos.x;
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viewy = viewpos.y;
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viewz = viewpos.z;
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viewangle = savedangle + sky->PrevAngle + FixedMul(r_TicFrac, sky->angle - sky->PrevAngle);
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R_CopyStackedViewParameters();
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@ -1235,8 +1236,8 @@ void R_DrawSkyBoxes ()
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{
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extralight = pl->extralight;
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R_SetVisibility (pl->visibility);
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viewx = pl->viewx - sky->Mate->x + sky->x;
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viewy = pl->viewy - sky->Mate->y + sky->y;
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viewx = pl->viewx - sky->Mate->X() + sky->X();
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viewy = pl->viewy - sky->Mate->Y() + sky->Y();
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viewz = pl->viewz;
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viewangle = pl->viewangle;
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}
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