- scriptified A_BruisAttack.

- removed 'self' as a dedicated token. Internally this gets handled as a normal but implicitly named variable so the token just gets in the way of proper processing.
- removed P_ prefix from SpawnMissile export.
- fixed a crash with misnamed function exports.
This commit is contained in:
Christoph Oelckers 2016-10-23 17:15:24 +02:00
commit 9f8a5dae21
16 changed files with 66 additions and 50 deletions

View file

@ -1555,6 +1555,18 @@ dopain:
return damage;
}
DEFINE_ACTION_FUNCTION(AActor, DamageMobj)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_OBJECT(inflictor, AActor);
PARAM_OBJECT(source, AActor);
PARAM_INT(damage);
PARAM_NAME(mod);
PARAM_INT_OPT(flags) { flags = 0; }
PARAM_FLOAT_OPT(angle) { angle = 0; }
ACTION_RETURN_INT(P_DamageMobj(self, inflictor, source, damage, mod, flags, angle));
}
void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int duration, int period, FName type)
{
// Check for invulnerability.