use FTranslationID in the high level parts of the hardware renderer.
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11 changed files with 27 additions and 16 deletions
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@ -635,6 +635,12 @@ public:
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SetMaterial(mat, clampmode, translation, overrideshader);
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}
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void SetMaterial(FGameTexture* tex, EUpscaleFlags upscalemask, int scaleflags, int clampmode, FTranslationID translation, int overrideshader)
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{
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SetMaterial(tex, upscalemask, scaleflags, clampmode, translation.index(), overrideshader);
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}
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void SetClipSplit(float bottom, float top)
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{
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mClipSplit[0] = bottom;
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