Rename lightmap fields to surface as it is being used for more than lightmaps now
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10 changed files with 55 additions and 55 deletions
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@ -281,8 +281,8 @@ void DoomLevelMesh::DumpMesh(const FString& objFilename, const FString& mtlFilen
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return "upperside";
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case ST_MIDDLESIDE:
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return "middleside";
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case ST_UNKNOWN:
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return "unknown";
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case ST_NONE:
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return "none";
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default:
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break;
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}
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