- Make view angles interpolate on a separate flag to the one that forces interpolation for the entire frame.
* As view angles are an offset, there's no reason why these cannot lerp separately.
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6 changed files with 19 additions and 13 deletions
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@ -1258,6 +1258,7 @@ void P_PlayerThink (player_t *player)
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player->original_cmd = cmd->ucmd;
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// Don't interpolate the view for more than one tic
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player->cheats &= ~CF_INTERPVIEW;
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player->cheats &= ~CF_INTERPVIEWANGLES;
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player->mo->FloatVar("prevBob") = player->bob;
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IFVIRTUALPTRNAME(player->mo, NAME_PlayerPawn, PlayerThink)
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