- fixed case of damage type variables.
- fixed loading of BMF fonts' palettes. Index 0 is always transparent and the stored palette data starts at index 1. SVN r3240 (trunk)
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2 changed files with 7 additions and 6 deletions
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@ -1132,8 +1132,9 @@ void FSingleLumpFont::LoadBMF(int lump, const BYTE *data)
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// BMF palettes are only six bits per component. Fix that.
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for (i = 0; i < ActiveColors*3; ++i)
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{
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raw_palette[i] = (data[17 + i] << 2) | (data[17 + i] >> 4);
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raw_palette[i+3] = (data[17 + i] << 2) | (data[17 + i] >> 4);
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}
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ActiveColors++;
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// Sort the palette by increasing brightness
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for (i = 0; i < ActiveColors; ++i)
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