- Fixed: Armor did not use damagefactor "Normal" as a fallback factor.

SVN r3469 (trunk)
This commit is contained in:
Randy Heit 2012-03-23 01:20:45 +00:00
commit 9fcc6ebc89
5 changed files with 29 additions and 10 deletions

View file

@ -1511,8 +1511,7 @@ void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bo
DmgFactors * df = GetClass()->ActorInfo->DamageFactors;
if (df != NULL && df->CountUsed() != 0)
{
pdf = df->CheckKey(damageType);
if (pdf== NULL && damageType != NAME_None) pdf = df->CheckKey(NAME_None);
pdf = df->CheckFactor(damageType);
}
else
{
@ -1592,8 +1591,7 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
DmgFactors *df = GetClass()->ActorInfo->DamageFactors;
if (df != NULL && df->CountUsed() != 0)
{
pdf = df->CheckKey(damageType);
if (pdf == NULL && damageType != NAME_None) pdf = df->CheckKey(NAME_None);
pdf = df->CheckFactor(damageType);
}
else pdf = &def;