Renamed FTextureManager::GetTexture to GetTextureID
It doesn't return a texture after all and I want to repurpose the name for something else.
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13 changed files with 31 additions and 25 deletions
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@ -1052,7 +1052,7 @@ CCMD(changesky)
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sky1name = argv[1];
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if (sky1name[0] != 0)
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{
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FTextureID newsky = TexMan.GetTexture(sky1name, ETextureType::Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
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FTextureID newsky = TexMan.GetTextureID(sky1name, ETextureType::Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
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if (newsky.Exists())
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{
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sky1texture = level.skytexture1 = newsky;
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