Renamed FTextureManager::GetTexture to GetTextureID

It doesn't return a texture after all and I want to repurpose the name for something else.
This commit is contained in:
Christoph Oelckers 2018-12-07 02:31:30 +01:00
commit 9fedecbe60
13 changed files with 31 additions and 25 deletions

View file

@ -1892,7 +1892,7 @@ void FParser::SF_FloorTexture(void)
if(t_argc > 1)
{
int i = -1;
FTextureID picnum = TexMan.GetTexture(t_argv[1].string, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
FTextureID picnum = TexMan.GetTextureID(t_argv[1].string, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
// set all sectors with tag
FSSectorTagIterator itr(tagnum);
@ -1982,7 +1982,7 @@ void FParser::SF_CeilingTexture(void)
if(t_argc > 1)
{
int i = -1;
FTextureID picnum = TexMan.GetTexture(t_argv[1].string, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
FTextureID picnum = TexMan.GetTextureID(t_argv[1].string, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
// set all sectors with tag
FSSectorTagIterator itr(tagnum);
@ -2235,7 +2235,7 @@ void FParser::SF_SetLineTexture(void)
position=3-position;
texture = stringvalue(t_argv[3]);
texturenum = TexMan.GetTexture(texture, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
texturenum = TexMan.GetTextureID(texture, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
FLineIdIterator itr(tag);
while ((i = itr.Next()) >= 0)
@ -2252,7 +2252,7 @@ void FParser::SF_SetLineTexture(void)
}
else // and an improved legacy version
{
FTextureID picnum = TexMan.GetTexture(t_argv[1].string, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
FTextureID picnum = TexMan.GetTextureID(t_argv[1].string, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
side = !!intvalue(t_argv[2]);
int sections = intvalue(t_argv[3]);