Renamed FTextureManager::GetTexture to GetTextureID
It doesn't return a texture after all and I want to repurpose the name for something else.
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13 changed files with 31 additions and 25 deletions
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@ -189,7 +189,7 @@ void FScriptLoader::ParseInfoCmd(char *line, FString &scriptsrc)
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sc.MustGetStringName("=");
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sc.MustGetString();
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sky2texture = sky1texture = level.skytexture1 = level.skytexture2 = TexMan.GetTexture (sc.String, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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sky2texture = sky1texture = level.skytexture1 = level.skytexture2 = TexMan.GetTextureID (sc.String, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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R_InitSkyMap ();
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}
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else if (sc.Compare("interpic"))
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