Renamed FTextureManager::GetTexture to GetTextureID
It doesn't return a texture after all and I want to repurpose the name for something else.
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13 changed files with 31 additions and 25 deletions
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@ -977,7 +977,7 @@ class GLDefsParser
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sc.MustGetString();
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if (facecount<6)
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{
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sb->faces[facecount] = TexMan[TexMan.GetTexture(sc.String, ETextureType::Wall, FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_Overridable)];
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sb->faces[facecount] = TexMan[TexMan.GetTextureID(sc.String, ETextureType::Wall, FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_Overridable)];
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}
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facecount++;
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}
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