Renamed FTextureManager::GetTexture to GetTextureID

It doesn't return a texture after all and I want to repurpose the name for something else.
This commit is contained in:
Christoph Oelckers 2018-12-07 02:31:30 +01:00
commit 9fedecbe60
13 changed files with 31 additions and 25 deletions

View file

@ -329,7 +329,7 @@ int FTextureManager::ListTextures (const char *name, TArray<FTextureID> &list, b
//
//==========================================================================
FTextureID FTextureManager::GetTexture (const char *name, ETextureType usetype, BITFIELD flags)
FTextureID FTextureManager::GetTextureID (const char *name, ETextureType usetype, BITFIELD flags)
{
FTextureID i;