Renamed FTextureManager::GetTexture to GetTextureID
It doesn't return a texture after all and I want to repurpose the name for something else.
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13 changed files with 31 additions and 25 deletions
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@ -329,7 +329,7 @@ int FTextureManager::ListTextures (const char *name, TArray<FTextureID> &list, b
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//
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//==========================================================================
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FTextureID FTextureManager::GetTexture (const char *name, ETextureType usetype, BITFIELD flags)
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FTextureID FTextureManager::GetTextureID (const char *name, ETextureType usetype, BITFIELD flags)
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{
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FTextureID i;
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