Renamed FTextureManager::GetTexture to GetTextureID
It doesn't return a texture after all and I want to repurpose the name for something else.
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13 changed files with 31 additions and 25 deletions
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@ -516,7 +516,7 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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else
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{
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Printf("Intermission script %s not found!\n", lumpname + 1);
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texture = TexMan.GetTexture("INTERPIC", ETextureType::MiscPatch);
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texture = TexMan.GetTextureID("INTERPIC", ETextureType::MiscPatch);
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}
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}
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background = TexMan[texture];
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