- force render buffers to be active.
For modern hardware the fallback path really makes no sense and this allows to simplify some things quite a bit.
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12 changed files with 32 additions and 109 deletions
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@ -41,7 +41,6 @@ public:
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void TextureFilterChanged() override;
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void ResetFixedColormap() override;
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void BeginFrame() override;
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bool RenderBuffersEnabled() override;
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void SetViewportRects(IntRect *bounds) override;
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void BlurScene(float amount) override;
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IUniformBuffer *CreateUniformBuffer(size_t size, bool staticuse = false) override;
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