- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
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9 changed files with 29 additions and 31 deletions
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@ -314,7 +314,7 @@ static bool IsExMy(const char * name)
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void WI_LoadBackground(bool isenterpic)
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{
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const char * lumpname = NULL;
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const char *lumpname;
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char buffer[10];
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in_anim_t an;
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lnode_t pt;
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@ -399,7 +399,7 @@ void WI_LoadBackground(bool isenterpic)
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default:
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// Strife doesn't have an intermission pic so choose something neutral.
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if (isenterpic) return;
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lumpname = gameinfo.borderFlat;
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lumpname = gameinfo.BorderFlat;
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break;
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}
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}
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