- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)

This commit is contained in:
Christoph Oelckers 2014-05-13 12:44:17 +02:00
commit a05e62f3f7
9 changed files with 29 additions and 31 deletions

View file

@ -314,7 +314,7 @@ static bool IsExMy(const char * name)
void WI_LoadBackground(bool isenterpic)
{
const char * lumpname = NULL;
const char *lumpname;
char buffer[10];
in_anim_t an;
lnode_t pt;
@ -399,7 +399,7 @@ void WI_LoadBackground(bool isenterpic)
default:
// Strife doesn't have an intermission pic so choose something neutral.
if (isenterpic) return;
lumpname = gameinfo.borderFlat;
lumpname = gameinfo.BorderFlat;
break;
}
}