- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
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9 changed files with 29 additions and 31 deletions
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@ -1086,12 +1086,12 @@ void ST_Endoom()
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{
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if (showendoom == 0) exit(0);
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if (gameinfo.Endoom[0] == 0)
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if (gameinfo.Endoom.Len() == 0)
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{
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exit(0);
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}
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int endoom_lump = Wads.CheckNumForName (gameinfo.Endoom);
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int endoom_lump = Wads.CheckNumForFullName (gameinfo.Endoom, true);
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BYTE endoom_screen[4000];
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BYTE *font;
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