- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)

This commit is contained in:
Christoph Oelckers 2014-05-13 12:44:17 +02:00
commit a05e62f3f7
9 changed files with 29 additions and 31 deletions

View file

@ -1086,12 +1086,12 @@ void ST_Endoom()
{
if (showendoom == 0) exit(0);
if (gameinfo.Endoom[0] == 0)
if (gameinfo.Endoom.Len() == 0)
{
exit(0);
}
int endoom_lump = Wads.CheckNumForName (gameinfo.Endoom);
int endoom_lump = Wads.CheckNumForFullName (gameinfo.Endoom, true);
BYTE endoom_screen[4000];
BYTE *font;