- compile the effect shaders
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@ -102,6 +102,7 @@ void VulkanFrameBuffer::InitializeState()
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gl_vendorstring = "Vulkan";
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hwcaps = RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE;
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glslversion = 4.50f;
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uniformblockalignment = (unsigned int)device->deviceProperties.limits.minUniformBufferOffsetAlignment;
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maxuniformblock = device->deviceProperties.limits.maxUniformBufferRange;
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