- compile the effect shaders

This commit is contained in:
Magnus Norddahl 2019-03-05 19:49:06 +01:00
commit a07e4601e7
3 changed files with 65 additions and 0 deletions

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@ -102,6 +102,7 @@ void VulkanFrameBuffer::InitializeState()
gl_vendorstring = "Vulkan";
hwcaps = RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE;
glslversion = 4.50f;
uniformblockalignment = (unsigned int)device->deviceProperties.limits.minUniformBufferOffsetAlignment;
maxuniformblock = device->deviceProperties.limits.maxUniformBufferRange;