- move hud scale CVARs to the backend.
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9076145319
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4 changed files with 26 additions and 21 deletions
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@ -36,6 +36,7 @@ struct SystemCallbacks
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void (*StartCutscene)(bool blockui);
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void (*SetTransition)(int type);
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bool (*CheckCheatmode)(bool printmsg, bool sponly);
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void (*HudScaleChanged)();
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};
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extern SystemCallbacks sysCallbacks;
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@ -46,6 +46,7 @@
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#include "utf8.h"
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#include "v_text.h"
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#include "vm.h"
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#include "i_interface.h"
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FGameTexture* CrosshairImage;
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static int CrosshairNum;
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@ -60,8 +61,18 @@ CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE);
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CVARD(Float, crosshairscale, 0.5, CVAR_ARCHIVE, "changes the size of the crosshair");
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CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE);
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EXTERN_CVAR(Float, hud_scalefactor)
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EXTERN_CVAR(Bool, hud_aspectscale)
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CUSTOM_CVARD(Float, hud_scalefactor, 1, CVAR_ARCHIVE, "changes the hud scale")
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{
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if (self < 0.36f) self = 0.36f;
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else if (self > 1) self = 1;
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else if (sysCallbacks.HudScaleChanged) sysCallbacks.HudScaleChanged();
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}
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CUSTOM_CVARD(Bool, hud_aspectscale, true, CVAR_ARCHIVE, "enables aspect ratio correction for the status bar")
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{
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if (sysCallbacks.HudScaleChanged) sysCallbacks.HudScaleChanged();
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}
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void ST_LoadCrosshair(int num, bool alwaysload)
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{
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