- store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image)

This commit is contained in:
Magnus Norddahl 2019-06-10 22:14:02 +02:00
commit a093f686a7
11 changed files with 27 additions and 13 deletions

View file

@ -35,7 +35,7 @@ void VkPostprocess::SetActiveRenderTarget()
imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
fb->GetRenderState()->SetRenderTarget(buffers->PipelineImage[mCurrentPipelineImage].View.get(), nullptr, buffers->GetWidth(), buffers->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT);
fb->GetRenderState()->SetRenderTarget(&buffers->PipelineImage[mCurrentPipelineImage], nullptr, buffers->GetWidth(), buffers->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT);
}
void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
@ -409,6 +409,7 @@ VkPPTexture::~VkPPTexture()
if (TexImage.Image) fb->FrameDeleteList.Images.push_back(std::move(TexImage.Image));
if (TexImage.View) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.View));
if (TexImage.DepthOnlyView) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.DepthOnlyView));
if (TexImage.PPFramebuffer) fb->FrameDeleteList.Framebuffers.push_back(std::move(TexImage.PPFramebuffer));
if (Staging) fb->FrameDeleteList.Buffers.push_back(std::move(Staging));
}
}
@ -596,6 +597,7 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
VkTextureImage *tex = GetTexture(output.Type, output.Texture);
VkImageView view;
std::unique_ptr<VulkanFramebuffer> *framebufferptr = nullptr;
int w, h;
if (tex)
{
@ -608,15 +610,17 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
view = tex->View->view;
w = tex->Image->width;
h = tex->Image->height;
framebufferptr = &tex->PPFramebuffer;
}
else
{
view = fb->swapChain->swapChainImageViews[fb->presentImageIndex];
framebufferptr = &fb->swapChain->framebuffers[fb->presentImageIndex];
w = fb->swapChain->actualExtent.width;
h = fb->swapChain->actualExtent.height;
}
auto &framebuffer = passSetup->Framebuffers[view];
auto &framebuffer = *framebufferptr;
if (!framebuffer)
{
FramebufferBuilder builder;