- store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image)
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ea8af08bcf
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a093f686a7
11 changed files with 27 additions and 13 deletions
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@ -206,6 +206,7 @@ void VulkanFrameBuffer::DeleteFrameObjects()
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{
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FrameDeleteList.Images.clear();
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FrameDeleteList.ImageViews.clear();
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FrameDeleteList.Framebuffers.clear();
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FrameDeleteList.Buffers.clear();
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FrameDeleteList.Descriptors.clear();
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FrameDeleteList.DescriptorPools.clear();
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@ -451,7 +452,7 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
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if (mainview) // Bind the scene frame buffer and turn on draw buffers used by ssao
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{
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mRenderState->SetRenderTarget(GetBuffers()->SceneColor.View.get(), GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
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mRenderState->SetRenderTarget(&GetBuffers()->SceneColor, GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
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bool useSSAO = (gl_ssao != 0);
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GetRenderState()->SetPassType(useSSAO ? GBUFFER_PASS : NORMAL_PASS);
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GetRenderState()->EnableDrawBuffers(GetRenderState()->GetPassDrawBufferCount());
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@ -521,7 +522,7 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
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barrier0.addImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
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barrier0.execute(GetDrawCommands());
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mRenderState->SetRenderTarget(image->View.get(), depthStencil->View.get(), image->Image->width, image->Image->height, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT);
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mRenderState->SetRenderTarget(image, depthStencil->View.get(), image->Image->width, image->Image->height, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT);
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IntRect bounds;
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bounds.left = bounds.top = 0;
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@ -537,7 +538,7 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
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barrier1.addImage(image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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barrier1.execute(GetDrawCommands());
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mRenderState->SetRenderTarget(GetBuffers()->SceneColor.View.get(), GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
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mRenderState->SetRenderTarget(&GetBuffers()->SceneColor, GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
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tex->SetUpdated(true);
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}
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