- store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image)

This commit is contained in:
Magnus Norddahl 2019-06-10 22:14:02 +02:00
commit a093f686a7
11 changed files with 27 additions and 13 deletions

View file

@ -72,8 +72,10 @@ void VkHardwareTexture::Reset()
auto &deleteList = fb->FrameDeleteList;
if (mImage.Image) deleteList.Images.push_back(std::move(mImage.Image));
if (mImage.View) deleteList.ImageViews.push_back(std::move(mImage.View));
for (auto &it : mImage.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
if (mDepthStencil.Image) deleteList.Images.push_back(std::move(mDepthStencil.Image));
if (mDepthStencil.View) deleteList.ImageViews.push_back(std::move(mDepthStencil.View));
for (auto &it : mDepthStencil.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
mImage.reset();
mDepthStencil.reset();
}