- made the corpse queue a simple array in FLevelLocals.

I have to wonder why it had to use such a complicated implementation that provided no advantages whatsoever.
The new code is just 1/5th of the old one's size and much closer to Hexen's original implementation which also was a simple array but with no means to resize the queue.
This commit is contained in:
Christoph Oelckers 2019-01-05 10:53:06 +01:00
commit a0ad4ea193
6 changed files with 27 additions and 116 deletions

View file

@ -976,6 +976,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
("level.bodyqueslot", level.bodyqueslot)
("level.spawnindex", level.spawnindex)
.Array("level.bodyque", level.bodyque, level.BODYQUESIZE)
("level.corpsequeue", level.CorpseQueue)
("level.spotstate", level.SpotState)
("level.fragglethinker", level.FraggleScriptThinker);