- made the corpse queue a simple array in FLevelLocals.

I have to wonder why it had to use such a complicated implementation that provided no advantages whatsoever.
The new code is just 1/5th of the old one's size and much closer to Hexen's original implementation which also was a simple array but with no means to resize the queue.
This commit is contained in:
Christoph Oelckers 2019-01-05 10:53:06 +01:00
commit a0ad4ea193
6 changed files with 27 additions and 116 deletions

View file

@ -275,6 +275,7 @@ void FLevelLocals::ClearLevelData()
ClearPortals();
SpotState = nullptr;
CorpseQueue.Clear();
canvasTextureInfo.EmptyList();
sections.Clear();
segs.Clear();