Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
# Conflicts: # src/g_inventory/a_pickups.cpp
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commit
a0c0e8bdfe
96 changed files with 4828 additions and 4759 deletions
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@ -1181,20 +1181,20 @@ DEFINE_CLASS_PROPERTY(pickupannouncerentry, S, Inventory)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(defaultkickback, 0, Weapon)
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DEFINE_SCRIPTED_PROPERTY(defaultkickback, 0, Weapon)
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{
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defaults->Kickback = gameinfo.defKickback;
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defaults->IntVar(NAME_Kickback) = gameinfo.defKickback;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(bobstyle, S, Weapon)
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DEFINE_SCRIPTED_PROPERTY(bobstyle, S, Weapon)
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{
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static const char *names[] = { "Normal", "Inverse", "Alpha", "InverseAlpha", "Smooth", "InverseSmooth", NULL };
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static const int styles[] = { AWeapon::BobNormal,
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AWeapon::BobInverse, AWeapon::BobAlpha, AWeapon::BobInverseAlpha,
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AWeapon::BobSmooth, AWeapon::BobInverseSmooth, };
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static const EBobStyle styles[] = { EBobStyle::BobNormal,
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EBobStyle::BobInverse, EBobStyle::BobAlpha, EBobStyle::BobInverseAlpha,
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EBobStyle::BobSmooth, EBobStyle::BobInverseSmooth, };
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PROP_STRING_PARM(id, 0);
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int match = MatchString(id, names);
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if (match < 0)
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@ -1202,22 +1202,13 @@ DEFINE_CLASS_PROPERTY(bobstyle, S, Weapon)
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I_Error("Unknown bobstyle %s", id);
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match = 0;
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}
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defaults->BobStyle = styles[match];
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defaults->IntVar(NAME_BobStyle) = (int)styles[match];
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(slotpriority, F, Weapon)
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{
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PROP_DOUBLE_PARM(i, 0);
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defaults->SlotPriority = int(i*65536);
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(preferredskin, S, Weapon)
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DEFINE_SCRIPTED_PROPERTY(preferredskin, S, Weapon)
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{
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PROP_STRING_PARM(str, 0);
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// NoOp - only for Skulltag compatibility
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