Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit

# Conflicts:
#	src/g_inventory/a_pickups.cpp
This commit is contained in:
Christoph Oelckers 2018-11-30 21:28:44 +01:00
commit a0c0e8bdfe
96 changed files with 4828 additions and 4759 deletions

View file

@ -1181,20 +1181,20 @@ DEFINE_CLASS_PROPERTY(pickupannouncerentry, S, Inventory)
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY(defaultkickback, 0, Weapon)
DEFINE_SCRIPTED_PROPERTY(defaultkickback, 0, Weapon)
{
defaults->Kickback = gameinfo.defKickback;
defaults->IntVar(NAME_Kickback) = gameinfo.defKickback;
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY(bobstyle, S, Weapon)
DEFINE_SCRIPTED_PROPERTY(bobstyle, S, Weapon)
{
static const char *names[] = { "Normal", "Inverse", "Alpha", "InverseAlpha", "Smooth", "InverseSmooth", NULL };
static const int styles[] = { AWeapon::BobNormal,
AWeapon::BobInverse, AWeapon::BobAlpha, AWeapon::BobInverseAlpha,
AWeapon::BobSmooth, AWeapon::BobInverseSmooth, };
static const EBobStyle styles[] = { EBobStyle::BobNormal,
EBobStyle::BobInverse, EBobStyle::BobAlpha, EBobStyle::BobInverseAlpha,
EBobStyle::BobSmooth, EBobStyle::BobInverseSmooth, };
PROP_STRING_PARM(id, 0);
int match = MatchString(id, names);
if (match < 0)
@ -1202,22 +1202,13 @@ DEFINE_CLASS_PROPERTY(bobstyle, S, Weapon)
I_Error("Unknown bobstyle %s", id);
match = 0;
}
defaults->BobStyle = styles[match];
defaults->IntVar(NAME_BobStyle) = (int)styles[match];
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY(slotpriority, F, Weapon)
{
PROP_DOUBLE_PARM(i, 0);
defaults->SlotPriority = int(i*65536);
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY(preferredskin, S, Weapon)
DEFINE_SCRIPTED_PROPERTY(preferredskin, S, Weapon)
{
PROP_STRING_PARM(str, 0);
// NoOp - only for Skulltag compatibility