- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to

FString::Format() so that I can fix all the problem printf strings that a
  64-bit GCC compile finds.



SVN r968 (trunk)
This commit is contained in:
Randy Heit 2008-05-14 03:39:30 +00:00
commit a0d5463b49
22 changed files with 85 additions and 42 deletions

View file

@ -1,3 +1,8 @@
May 13, 2008
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
FString::Format() so that I can fix all the problem printf strings that a
64-bit GCC compile finds.
May 12, 2008 (Changes by Graf Zahl)
- Added Skulltag's PUFFGETSOWNER flag.
- Fixed: Parsing sector special bit masks must be done backwards so that later
@ -272,7 +277,7 @@ April 15, 2008 (Changes by Graf Zahl)
check being done manually.
April 14, 2008 (Changes by Graf Zahl)
- Added rotation 90° angles only) and mirroring to the Multipatch texture
- Added rotation 90<EFBFBD> angles only) and mirroring to the Multipatch texture
composition code.
- Fixed: The game crashed when a level was ended while a player was morphed
by a powerup.
@ -5476,7 +5481,7 @@ April 22, 2006 (Changes by Graf Zahl)
- Fixed the issues with .96x's railgun code and added it to the current
version.
- Fixed: Setting of the friendly Minotaur's angle was inconsistent and
could cause it to move backwards in a féw situation.
could cause it to move backwards in a f<EFBFBD>w situation.
- Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY
flag, not by checking for the actor class. That made it impossible to
spawn friendly 'normal' minotaurs.
@ -16442,7 +16447,7 @@ September 12, 1998
September 4, 1998
- Added weapnext and weapprev commands courtesy of
Papst Johannes Jörg IV. [which were later completely
Papst Johannes J<EFBFBD>rg IV. [which were later completely
rewritten by me]
- Add support for suspending and resuming scripts (easy when
you know you can only have one copy running at a time).