- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
FString::Format() so that I can fix all the problem printf strings that a 64-bit GCC compile finds. SVN r968 (trunk)
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22 changed files with 85 additions and 42 deletions
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@ -1,3 +1,8 @@
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May 13, 2008
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- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
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FString::Format() so that I can fix all the problem printf strings that a
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64-bit GCC compile finds.
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May 12, 2008 (Changes by Graf Zahl)
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- Added Skulltag's PUFFGETSOWNER flag.
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- Fixed: Parsing sector special bit masks must be done backwards so that later
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@ -272,7 +277,7 @@ April 15, 2008 (Changes by Graf Zahl)
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check being done manually.
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April 14, 2008 (Changes by Graf Zahl)
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- Added rotation 90° angles only) and mirroring to the Multipatch texture
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- Added rotation 90<EFBFBD> angles only) and mirroring to the Multipatch texture
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composition code.
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- Fixed: The game crashed when a level was ended while a player was morphed
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by a powerup.
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@ -5476,7 +5481,7 @@ April 22, 2006 (Changes by Graf Zahl)
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- Fixed the issues with .96x's railgun code and added it to the current
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version.
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- Fixed: Setting of the friendly Minotaur's angle was inconsistent and
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could cause it to move backwards in a féw situation.
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could cause it to move backwards in a f<EFBFBD>w situation.
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- Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY
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flag, not by checking for the actor class. That made it impossible to
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spawn friendly 'normal' minotaurs.
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@ -16442,7 +16447,7 @@ September 12, 1998
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September 4, 1998
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- Added weapnext and weapprev commands courtesy of
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Papst Johannes Jörg IV. [which were later completely
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Papst Johannes J<EFBFBD>rg IV. [which were later completely
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rewritten by me]
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- Add support for suspending and resuming scripts (easy when
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you know you can only have one copy running at a time).
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