- FileData cleanup and uncoupling from FString.
Work is still needed to allow this to use the lump cache directly because some decisions in the past made this data padded by a zero byte.
This commit is contained in:
parent
ca1d7fd539
commit
a0d679b84b
24 changed files with 69 additions and 90 deletions
|
|
@ -754,7 +754,7 @@ static int FindGLNodesInWAD(int labellump)
|
|||
if (fileSystem.GetFileContainer(lump)==wadfile)
|
||||
{
|
||||
FileData mem = fileSystem.ReadFile(lump);
|
||||
if (MatchHeader(fileSystem.GetFileFullName(labellump), (const char *)mem.GetMem())) return lump;
|
||||
if (MatchHeader(fileSystem.GetFileFullName(labellump), mem.GetString())) return lump;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue