- added Spleen's fix for not running 2 frames of the weapon when the player spawns.

SVN r2783 (trunk)
This commit is contained in:
Christoph Oelckers 2010-09-15 14:09:48 +00:00
commit a0d7693f33
3 changed files with 14 additions and 2 deletions

View file

@ -1345,7 +1345,10 @@ void G_PlayerReborn (int player)
if (gamestate != GS_TITLELEVEL)
{
actor->GiveDefaultInventory ();
p->ReadyWeapon = p->PendingWeapon;
// [Spleen] ReadyWeapon will be set when P_MovePsprites calls P_BringUpWeapon
p->ReadyWeapon = NULL;
//p->ReadyWeapon = p->PendingWeapon;
}
//Added by MC: Init bot structure.