- added Spleen's fix for not running 2 frames of the weapon when the player spawns.
SVN r2783 (trunk)
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3 changed files with 14 additions and 2 deletions
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@ -1345,7 +1345,10 @@ void G_PlayerReborn (int player)
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if (gamestate != GS_TITLELEVEL)
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{
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actor->GiveDefaultInventory ();
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p->ReadyWeapon = p->PendingWeapon;
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// [Spleen] ReadyWeapon will be set when P_MovePsprites calls P_BringUpWeapon
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p->ReadyWeapon = NULL;
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//p->ReadyWeapon = p->PendingWeapon;
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}
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//Added by MC: Init bot structure.
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