- added Spleen's fix for not running 2 frames of the weapon when the player spawns.
SVN r2783 (trunk)
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4ca21e8e38
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3 changed files with 14 additions and 2 deletions
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@ -794,9 +794,15 @@ void P_SetupPsprites(player_t *player)
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{
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player->psprites[i].state = NULL;
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}
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// [Spleen] Let P_MovePsprites handle calling P_BringUpWeapon,
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// instead of P_SetupPsprites, to avoid raising it twice in one tic.
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/*
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// Spawn the ready weapon
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player->PendingWeapon = player->ReadyWeapon;
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P_BringUpWeapon (player);
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*/
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}
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//------------------------------------------------------------------------
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