- restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.

A side effect of the incorrect implementation is that Gargoyles hitting other Gargoyles won't call P_DamageMobj.
This commit is contained in:
Christoph Oelckers 2016-12-30 20:00:24 +01:00
commit a105a08bd6
2 changed files with 2 additions and 2 deletions

View file

@ -1545,7 +1545,7 @@ dopain:
target->SetState (target->SeeState);
}
}
else if ((damage > 0 || fakedPain) && source != target->target && target->OkayToSwitchTarget (source))
else if (source != target->target && target->OkayToSwitchTarget (source))
{
// Target actor is not intent on another actor,
// so make him chase after source