- implemented the inventory bar. This object is a bit special because it requires a lot of parameters, most of which are easily set to defaults. To make handling easier, most are passed through a container object which does some processing up front.
- finished work on the Doom status bar. I also took the opportunity to fix the layout of the inventory bar which is a bit broken in SBARINFO. - tuned the selection rules for deciding what creates the status bar, so that the most recent definition that can be found is chosen.
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7 changed files with 181 additions and 34 deletions
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@ -1045,6 +1045,12 @@ AInventory *AActor::FirstInv ()
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return Inventory->NextInv ();
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}
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DEFINE_ACTION_FUNCTION(AActor, FirstInv)
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{
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PARAM_SELF_PROLOGUE(AActor);
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ACTION_RETURN_OBJECT(self->FirstInv());
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}
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//============================================================================
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//
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// AActor :: UseInventory
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