- replaced some NULLs with nullptr.
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8ead5a3a6b
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a11eea98b5
8 changed files with 53 additions and 53 deletions
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@ -71,14 +71,14 @@ DBot::DBot ()
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void DBot::Clear ()
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{
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player = NULL;
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player = nullptr;
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Angle = 0.;
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dest = NULL;
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prev = NULL;
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enemy = NULL;
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missile = NULL;
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mate = NULL;
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last_mate = NULL;
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dest = nullptr;
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prev = nullptr;
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enemy = nullptr;
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missile = nullptr;
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mate = nullptr;
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last_mate = nullptr;
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memset(&skill, 0, sizeof(skill));
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t_active = 0;
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t_respawn = 0;
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@ -138,7 +138,7 @@ void DBot::Tick ()
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{
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Super::Tick ();
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if (player->mo == NULL || bglobal.freeze)
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if (player->mo == nullptr || bglobal.freeze)
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{
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return;
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}
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@ -176,7 +176,7 @@ CCMD (addbot)
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if (argv.argc() > 1)
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bglobal.SpawnBot (argv[1]);
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else
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bglobal.SpawnBot (NULL);
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bglobal.SpawnBot (nullptr);
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}
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void FCajunMaster::ClearPlayer (int i, bool keepTeam)
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@ -184,7 +184,7 @@ void FCajunMaster::ClearPlayer (int i, bool keepTeam)
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if (players[i].mo)
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{
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players[i].mo->Destroy ();
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players[i].mo = NULL;
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players[i].mo = nullptr;
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}
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botinfo_t *bot = botinfo;
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while (bot && stricmp (players[i].userinfo.GetName(), bot->name))
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@ -194,10 +194,10 @@ void FCajunMaster::ClearPlayer (int i, bool keepTeam)
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bot->inuse = BOTINUSE_No;
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bot->lastteam = keepTeam ? players[i].userinfo.GetTeam() : TEAM_NONE;
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}
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if (players[i].Bot != NULL)
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if (players[i].Bot != nullptr)
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{
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players[i].Bot->Destroy ();
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players[i].Bot = NULL;
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players[i].Bot = nullptr;
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}
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players[i].~player_t();
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::new(&players[i]) player_t;
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@ -261,7 +261,7 @@ void InitBotStuff()
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while (sc.GetString())
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{
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PClassActor *wcls = PClass::FindActor(sc.String);
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if (wcls != NULL && wcls->IsDescendantOf(NAME_Weapon))
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if (wcls != nullptr && wcls->IsDescendantOf(NAME_Weapon))
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{
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BotInfoData bi = {};
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sc.MustGetStringName(",");
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@ -306,7 +306,7 @@ void InitBotStuff()
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for(unsigned i=0;i<countof(warnbotmissiles);i++)
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{
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AActor *a = GetDefaultByName (warnbotmissiles[i]);
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if (a != NULL)
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if (a != nullptr)
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{
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a->flags3|=MF3_WARNBOT;
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}
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