- replaced some NULLs with nullptr.

This commit is contained in:
Christoph Oelckers 2019-01-06 09:39:35 +01:00
commit a11eea98b5
8 changed files with 53 additions and 53 deletions

View file

@ -109,7 +109,7 @@ void DFsScript::ClearChildren()
for(j=0;j<MAXSCRIPTS;j++) if (children[j])
{
children[j]->Destroy();
children[j]=NULL;
children[j]=nullptr;
}
}
@ -123,15 +123,15 @@ DFsScript::DFsScript()
{
int i;
for(i=0; i<SECTIONSLOTS; i++) sections[i] = NULL;
for(i=0; i<VARIABLESLOTS; i++) variables[i] = NULL;
for(i=0; i<MAXSCRIPTS; i++) children[i] = NULL;
for(i=0; i<SECTIONSLOTS; i++) sections[i] = nullptr;
for(i=0; i<VARIABLESLOTS; i++) variables[i] = nullptr;
for(i=0; i<MAXSCRIPTS; i++) children[i] = nullptr;
data = NULL;
data = nullptr;
scriptnum = -1;
len = 0;
parent = NULL;
trigger = NULL;
parent = nullptr;
trigger = nullptr;
lastiftrue = false;
}
@ -144,8 +144,8 @@ DFsScript::DFsScript()
DFsScript::~DFsScript()
{
if (data != NULL) delete[] data;
data = NULL;
if (data != nullptr) delete[] data;
data = nullptr;
}
//==========================================================================
@ -159,11 +159,11 @@ void DFsScript::OnDestroy()
ClearVariables(true);
ClearSections();
ClearChildren();
parent = NULL;
if (data != NULL) delete [] data;
data = NULL;
parent = NULL;
trigger = NULL;
parent = nullptr;
if (data != nullptr) delete [] data;
data = nullptr;
parent = nullptr;
trigger = nullptr;
Super::OnDestroy();
}
@ -202,7 +202,7 @@ void DFsScript::Serialize(FSerializer &arc)
void DFsScript::ParseScript(char *position)
{
if (position == NULL)
if (position == nullptr)
{
lastiftrue = false;
position = data;
@ -257,7 +257,7 @@ IMPLEMENT_POINTERS_END
DRunningScript::DRunningScript(AActor *trigger, DFsScript *owner, int index)
{
prev = next = NULL;
prev = next = nullptr;
script = owner;
GC::WriteBarrier(this, script);
save_point = index;
@ -265,9 +265,9 @@ DRunningScript::DRunningScript(AActor *trigger, DFsScript *owner, int index)
wait_data = 0;
this->trigger = trigger;
if (owner == NULL)
if (owner == nullptr)
{
for(int i=0; i< VARIABLESLOTS; i++) variables[i] = NULL;
for(int i=0; i< VARIABLESLOTS; i++) variables[i] = nullptr;
}
else
{
@ -320,7 +320,7 @@ void DRunningScript::OnDestroy()
current->Destroy();
current = next; // go to next in chain
}
variables[i] = NULL;
variables[i] = nullptr;
}
Super::OnDestroy();
}
@ -395,16 +395,16 @@ void DFraggleThinker::OnDestroy()
{
DRunningScript *q = p;
p = p->next;
q->prev = q->next = NULL;
q->prev = q->next = nullptr;
q->Destroy();
}
RunningScripts = NULL;
RunningScripts = nullptr;
GlobalScript->Destroy();
GlobalScript = NULL;
GlobalScript = nullptr;
LevelScript->Destroy();
LevelScript = NULL;
LevelScript = nullptr;
SpawnedThings.Clear();
Super::OnDestroy();
@ -508,7 +508,7 @@ void DFraggleThinker::Tick()
{
current->script->variables[i] = current->variables[i];
GC::WriteBarrier(current->script, current->variables[i]);
current->variables[i] = NULL;
current->variables[i] = nullptr;
}
current->script->trigger = current->trigger; // copy trigger