- implement camera textures
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17 changed files with 112 additions and 194 deletions
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@ -18,6 +18,7 @@ public:
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RenderMemory *GetFrameMemory() { return &mFrameMemory; }
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PolyRenderState *GetRenderState() { return mRenderState.get(); }
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DCanvas *GetCanvas() { return mCanvas.get(); }
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PolyDepthStencil *GetDepthStencil() { return mDepthStencil.get(); }
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const DrawerCommandQueuePtr &GetDrawCommands();
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void FlushDrawCommands();
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@ -75,6 +76,7 @@ private:
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std::unique_ptr<PolyRenderState> mRenderState;
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std::unique_ptr<DCanvas> mCanvas;
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std::unique_ptr<PolyDepthStencil> mDepthStencil;
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std::shared_ptr<DrawerCommandQueue> mDrawCommands;
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RenderMemory mFrameMemory;
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};
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