- re-fixed the massacre fix for Dehacked-modified inventory items.
Instead of overriding the Massacre method it is preferable to clear the flags causing the bad behavior, most notably ISMONSTER. # Conflicts: # src/g_inventory/a_pickups.cpp # src/g_inventory/a_pickups.h
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6 changed files with 8 additions and 31 deletions
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@ -52,6 +52,7 @@
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#include "teaminfo.h"
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#include "p_conversation.h"
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#include "d_event.h"
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#include "p_enemy.h"
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#include "m_argv.h"
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#include "p_lnspec.h"
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#include "p_spec.h"
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@ -2079,19 +2080,7 @@ uint8_t *FDynamicBuffer::GetData (int *len)
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static int KillAll(PClassActor *cls)
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{
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AActor *actor;
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int killcount = 0;
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TThinkerIterator<AActor> iterator(cls);
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while ( (actor = iterator.Next ()) )
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{
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if (actor->IsA(cls))
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{
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if (!(actor->flags2 & MF2_DORMANT) && (actor->flags3 & MF3_ISMONSTER))
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killcount += actor->Massacre ();
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}
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}
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return killcount;
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return P_Massacre(false, cls);
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}
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static int RemoveClass(const PClass *cls)
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