- re-fixed the massacre fix for Dehacked-modified inventory items.
Instead of overriding the Massacre method it is preferable to clear the flags causing the bad behavior, most notably ISMONSTER. # Conflicts: # src/g_inventory/a_pickups.cpp # src/g_inventory/a_pickups.h
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6 changed files with 8 additions and 31 deletions
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@ -3465,7 +3465,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BossDeath)
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//
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//----------------------------------------------------------------------------
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int P_Massacre (bool baddies)
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int P_Massacre (bool baddies, PClassActor *cls)
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{
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// jff 02/01/98 'em' cheat - kill all monsters
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// partially taken from Chi's .46 port
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@ -3475,7 +3475,7 @@ int P_Massacre (bool baddies)
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int killcount = 0;
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AActor *actor;
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TThinkerIterator<AActor> iterator;
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TThinkerIterator<AActor> iterator(cls);
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while ( (actor = iterator.Next ()) )
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{
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