- added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space.
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2 changed files with 40 additions and 16 deletions
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@ -1599,7 +1599,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
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if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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{
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DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
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int x = (int)ld->mXpos;
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int posx = (int)ld->mXpos;
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int y = (int)ld->mYpos;
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// Delete previous contents
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@ -1653,6 +1653,30 @@ void M_StartupSkillMenu(FGameStartup *gs)
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}
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}
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for (unsigned int i = 0; i < MenuSkills.Size(); i++)
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{
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FSkillInfo &skill = *MenuSkills[i];
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DMenuItemBase *li = nullptr;
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FString *pItemText = nullptr;
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if (gs->PlayerClass != nullptr)
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{
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pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
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}
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if (skill.PicName.Len() != 0 && pItemText == nullptr)
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{
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FTextureID tex = GetMenuTexture(skill.PicName);
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if (skill.MenuName.IsEmpty() || TexMan.OkForLocalization(tex, skill.MenuName))
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continue;
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}
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const char *c = pItemText ? pItemText->GetChars() : skill.MenuName.GetChars();
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if (*c == '$') c = GStrings(c + 1);
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int textwidth = ld->mFont->StringWidth(c);
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int textright = posx + textwidth;
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if (posx + textright > 320) posx = std::max(0, 320 - textright);
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}
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unsigned firstitem = ld->mItems.Size();
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for(unsigned int i = 0; i < MenuSkills.Size(); i++)
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{
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@ -1673,11 +1697,11 @@ void M_StartupSkillMenu(FGameStartup *gs)
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{
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FTextureID tex = GetMenuTexture(skill.PicName);
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if (skill.MenuName.IsEmpty() || TexMan.OkForLocalization(tex, skill.MenuName))
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li = CreateListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, SkillIndices[i]);
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li = CreateListMenuItemPatch(posx, y, ld->mLinespacing, skill.Shortcut, tex, action, SkillIndices[i]);
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}
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if (li == nullptr)
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{
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li = CreateListMenuItemText(x, y, ld->mLinespacing, skill.Shortcut,
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li = CreateListMenuItemText(posx, y, ld->mLinespacing, skill.Shortcut,
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pItemText? *pItemText : skill.MenuName, ld->mFont, color,ld->mFontColor2, action, SkillIndices[i]);
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}
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ld->mItems.Push(li);
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