- removed the 8x8 block drawing code from softpoly
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9 changed files with 214 additions and 1171 deletions
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@ -201,11 +201,11 @@ void PolyRenderer::SetSceneViewport()
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height = (screenblocks*SCREENHEIGHT / 10) & ~7;
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int bottom = SCREENHEIGHT - (height + viewwindowy - ((height - viewheight) / 2));
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PolyTriangleDrawer::SetViewport(Threads.MainThread()->DrawQueue, viewwindowx, SCREENHEIGHT - bottom - height, viewwidth, height, RenderTarget, false);
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PolyTriangleDrawer::SetViewport(Threads.MainThread()->DrawQueue, viewwindowx, SCREENHEIGHT - bottom - height, viewwidth, height, RenderTarget);
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}
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else // Rendering to camera texture
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{
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PolyTriangleDrawer::SetViewport(Threads.MainThread()->DrawQueue, 0, 0, RenderTarget->GetWidth(), RenderTarget->GetHeight(), RenderTarget, false);
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PolyTriangleDrawer::SetViewport(Threads.MainThread()->DrawQueue, 0, 0, RenderTarget->GetWidth(), RenderTarget->GetHeight(), RenderTarget);
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}
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}
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