Added real-time client camera tracking for texture cams
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3 changed files with 45 additions and 15 deletions
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@ -383,6 +383,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF2, BILLBOARDNOFACECAMERA, AActor, renderflags2),
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DEFINE_FLAG(RF2, FLIPSPRITEOFFSETX, AActor, renderflags2),
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DEFINE_FLAG(RF2, FLIPSPRITEOFFSETY, AActor, renderflags2),
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DEFINE_FLAG(RF2, CAMFOLLOWSPLAYER, AActor, renderflags2),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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