Added real-time client camera tracking for texture cams

This commit is contained in:
Boondorl 2024-02-24 11:20:44 -05:00 committed by Christoph Oelckers
commit a1a916a823
3 changed files with 45 additions and 15 deletions

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@ -383,6 +383,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(RF2, BILLBOARDNOFACECAMERA, AActor, renderflags2),
DEFINE_FLAG(RF2, FLIPSPRITEOFFSETX, AActor, renderflags2),
DEFINE_FLAG(RF2, FLIPSPRITEOFFSETY, AActor, renderflags2),
DEFINE_FLAG(RF2, CAMFOLLOWSPLAYER, AActor, renderflags2),
// Bounce flags
DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),